#Xbox 360 gundam series
Overall, Dynasty Warriors: Gundam 2 will deliver the goods for anyone who is familiar and comfortable with what the series entails. It certainly seems sharing the game's monotony with a friend proves no more satisfying, but it may be a good option to inflict on someone of dislike.
#Xbox 360 gundam Offline
However, this only offers fleeting enjoyment, the same being true for the forgettable Deathmatch and the offline co-op play. A saving grace for Dynasty Warriors: Gundam 2 could have been its multiplayer options, with War Mode enabling up to four players to dive into a battlefield to complete for individual mission objectives. Frenetic action is all well and good, but it becomes less frenzied and exciting when it is predictable, poorly executed and just downright dull. However, these are few and far between as the sheer, droning monotony of each level will have most gamers reaching desperately for the off button.Įssentially, the problem is in the sense of balance in that the game has none. There are times when sense can be seen in the game, when slashing through fields of enemies actually feels quite pleasing. This means that battles become more of a test of the rigidity of hand muscles rather than the competency of the player. However, the majority of the time will just be spent jamming the melee action button to dispatch endless waves of enemies. Every once in a while, they will land an equally lucky and annoying hit on the player, but mostly they will just stand there like lambs to the slaughter.Ĭombat-wise, it is possible to string together combinations, which occasionally proves satisfying. These enemies also seem to drop out of the sky with no apparent reasoning and then behave with little intelligence when they get there. This generally becomes a matter of attrition, as the floods of senseless soldiers, robots and droids charge at the player with eager yet only occasionally aggressive abandon. These battle spaces are split into sections which the player must win into their control by pummelling all of the enemies within them. Players will duke it out in space and on a range of terrains, which are all depicted with a curious sense of scale and a rather boring colour palette, offering as much wow factor as a boarded-up terrace house in Burnley. The battle arenas are not necessarily ugly, but are just utterly uninspiring. Graphically, the game is a very mixed bag, with main characters in their robotic suits looking and animating fairly well. Whichever character or story is selected, players will always end up in the same scenario - a sparse open space filled with moronic enemies of some description to hack and slash until reaching some eventual outcome. Indeed, combat is primarily where the game really feels most comfortable.
#Xbox 360 gundam upgrade
Despite this, the sheer variety of options available for each character is good, as is the opportunity to upgrade and enhance their suits and abilities by earning Parts in battle. However, most will side-step this particularly joy, as the game offers up little motivation to engage with the main story. Players can navigate through each person's tale in an attempt to piece together the overall narrative. Every character has their own story to tell, such as Char Aznable who adopts multiple identities (including one making him look like the missing member of Wham!). One thing that the game certainly has in abundance is characters, each boasting their own missions and upgradeable Mobile Suits. Characters exchange bombastic clichés and sappy, dreary dialogue, leaving the player in the middle of it all feeling as though they have just tuned into a television program from another planet (which, it could be argued, they actually have). Indeed, these gamers will be at a considerable advantage when it comes to the story in Dynasty Warriors: Gundam 2, as anyone new to the franchise will be utterly boggled as to what is going on. They will be happy to battle waves of enemy forces in so-called Gundam Mobile Suits as part of an ongoing inter-galactic conflict. Dynasty Warriors: Gundam 2 puts as much strain on players' wrist muscles as their ability to endure the experience, and in doing so ensures that battling robots in a galaxy far, far away proves quite bafflingly uninspiring.įans of the series will already be aware and presumably content with what a new game bearing the title entails. However, when repetition turns to monotony, video games are on to a loser faster than you can say: 'Now where did I put that receipt?' Unfortunately, the latest instalment in the Dynasty Warriors series takes tedious, repetitive gameplay to a whole new level. Most gamers can fondly remember hammering on a joystick or arcade console to mash their way through a favourite title. Repetition and video games can often be quite easy bedfellows.